![]() New rendering options include support for 16-bit PNG files and 32-bit EXR files. When it comes to interoperability with other tools, Toolbag now features a model loader for assets in STL format, “updated” Substance support, and the option to export in the increasingly popular glTF format. Support for STL import, glTF export and high-bit-depth rendering Other changes include a new UI with the option to create and load presets, and support for texture sets. The baking toolset now supports over 10 new map types, including cavity/convexity, bent normals, thickness, alpha, wireframe, and a range of standard PBR map types, like albedo, roughness and metalness. There are also a new camera near plane setting and an option to temporarily turn off computationally expensive viewport effects, both of which should improve interactivity when working with large scenes. ![]() It can also display volumetric fog – itself complete with shadows – while discrepancies in depth of field effects between the viewport and rendered output have been “significantly improved”. The main application gets a number of updates to the way it displays shadows for the asset being viewed, including support for cascading shadow maps, plus a new “ludicrous” shadow resolution setting. So far, the only information about the new features comes from Marmoset’s Facebook group, so it’s pretty bare-bones, but it’s still a long list. Support for cascading shadow maps and volumetric fog in the viewportĭespite the small change in version number, Toolbag 3.04 looks to be a pretty significant update. Viewer, Toolbag’s WebGL exporter, gets support for animation and multiple cameras, and there is also a new free desktop app for viewing the. The update, described as a “huge release”, adds support for cascading shadow maps, volumetric fog, the option to bake over 10 new map types, and to render 16-bit PNG and 32-bit EXR images. Marmoset has released Toolbag 3.04, the latest version of its real-time rendering toolkit, in public beta. Scroll down for news of the official release. Uma observação: Mesmo que você não queira usar o Marmoset, esses princípios e conceitos funcionam em diferentes soluções de iluminação e renderização, como Arnold, Redshift, Vray, etc.Posted by Jim Thacker Marmoset ships Toolbag 3.04 "Então, vamos nos divertir muito renderizando juntos e lembre-se: 'seja corajoso, seja gentil e sonhe grande!' Também mostraremos como criar diferentes luzes e quando usá-las - e mais importante, como usá-las para contar histórias! Ao final, você será capaz de criar vários setups de luz para apresentar seus modelos, bem como renderizar imagens e vídeos para usar no portfólio e nas redes sociais." Depois disso, a diversão de verdade começa! Aprenderemos como fazer qualquer tipo de material que precisamos, como borracha, plástico, pele e muito mais. Este curso começará com o básico da interface do Marmoset e depois passará diretamente para como importar modelos. SOBRE ESTE CURSO - audio em Inglês - este curso tem legenda em Inglês e português.Įu sou Leticia Gillett e esse é o meu curso sobre como Iluminar e Renderizar com o Marmoset Toolbag. I've worked in the industry for many years now and had the opportunity to be a part of studios such as Blizzard, Dreamworks, Netflix Animation and Walt Disney Animation Studios. Video 13 - Storytelling with light part 02īeyond the videos, you will also get a FBX model of the Bunny used in class so you can follow along if wanted. Video 12 - Storytelling with light part 01 The course has thirteen videos, and they're structured like this: You will learn beginner to advanced concepts and techniques and most importantly - have fun doing it! This is a zero to HERO class, meaning that you don't need any experience with Marmoset to follow the class. That said, if you want the full effects of the class, it's best done in marmoset! So, let's have tons of fun rendering together and remember 'be brave, be kind and dream big!'Ī note: Even if you don't want to use Marmoset, these principles and concepts work across different lighting and rendering solutions like Arnold, Redshift, Vray etc. By the end, you will be able to create many great light setups to present your models as well as render images and videos to use for portfolio and social media. We will also show how to create different lights and when to use them - and most importantly, how to use them to tell stories. After that, the real fun begins! We will learn how to make any material type we need like rubber, plastic, skin and more. This course will start with the basics of Marmoset’s interface and then jump right into how to import models. I'm Leticia Gillett and this is my class on how to Light and Render with Marmoset Toolbag. ABOUT THE COURSE - audio in English - This class has English and Portuguese subtitles.
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